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Real time virtual production for broadcasting

Updated: Sep 4, 2021

Mid 2017 we experiment with live facial and motion capture for broadcasting using

the power of Unreal Engine 4..

Demo was made success in beginning of 2018 with the most "affordable" equipment and with not enough time...


Project was sponsored by 12media, Epic Games and Dynamixyz

and could not be realized without their support.


Zoran Stupar was a lead developer.

Samo Batagelj made a rig.

Irena Kovačevič and Sonja Lončar were actors.

Technical team and studio was provided by 12media.


We used Rokoko body suite and head camera rig was custom designed and made by our team.



Broadcast Studio, First tests with Unreal Engine 4, 2017
First tests with Unreal Engine 4, 2017

Broadcast Studio, First tests with Unreal Engine 4, 2017
First tests with Unreal Engine 4, 2017

Studio, Mocap sute and homemade facial tracking rig
Mocap sute and homemade facial tracking rig


Mocap sute and homemade facial tracking rig, close up
Mocap sute and homemade facial tracking rig

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